EPIC49 Kettering LAN: dates, tournaments and tickets
Seven hundred gaming spaces will be available at EPIC49 when the community LAN event returns to Kettering Leisure Village from 29 October to 1 November 2026. Players will bring their own computers or consoles for four days of esports, casual multiplayer games and community activities.
The confirmed tournament programme includes Counter Strike 2, Valorant, StarCraft II and osu!. Matches will take place entirely at the venue, with remote players and substitutes prohibited. Final team limits, formats and most prize pools will be announced closer to the event.
EPIC49 arrives at a time when much of the UK gaming market, including esports broadcasts, subscription services and online roulette UK platforms, is designed for remote access. A LAN party takes the opposite approach by putting the players, hardware and local network in the same building.
What is a BYOC LAN event?
BYOC means bring your own computer. Participants transport their gaming PC, monitor, keyboard, mouse, headset and required cables to the venue before connecting to the event network.
Console players can also bring their own systems, although they need to confirm that their chosen seating area and tournament support are suitable. The ticket provides a space at the event rather than a complete gaming setup. PC hire is expected to be offered separately, but details had not been confirmed at the time of writing.
Bringing an entire system requires more preparation than attending a conventional gaming show. Equipment needs to be packed securely, while large monitors and desktop towers can be difficult to carry on public transport. Players should also install games, complete major updates and check account access before travelling.
EPIC49 is scheduled to run continuously from 4pm on Thursday until 4pm on Sunday. That does not mean players should remain at their desks for the whole event. Accommodation, food, regular breaks and sleep need to be planned as carefully as tournament practice.
Counter Strike 2 and Valorant lead the team events
Counter Strike 2 and Valorant give EPIC49 two tactical shooters with very different competitive systems.
Both games are built around five player teams, round based matches and objectives that require one side to attack while the other defends. Clear communication is essential because eliminated players cannot immediately return to the round.
Counter Strike 2 places greater emphasis on managing money between rounds. Teams must decide when to buy rifles, armour and utility or save their resources for a stronger attempt later. A poor financial decision can affect several rounds rather than one isolated fight.
Valorant adds agents with distinct abilities. Team composition influences how a squad can gather information, enter a site or delay an attack. Players need to understand their own role as well as the maps and weapon economy.
The tournament structures and prize amounts remain unconfirmed. Counter Strike 2 has ASUS ROG sponsorship, while both competitions are expected to receive dedicated livestream coverage. Teams should wait for the final tournament pages before making assumptions about group stages, map pools or qualification rules.
StarCraft II keeps individual strategy on the programme
StarCraft II provides a one against one alternative to the team tournaments. Competitors must gather resources, construct buildings, produce units and respond to an opponent whose full position is hidden by the game’s fog of war.
Matches are shaped by incomplete information. A player may invest in an early attack, prepare for a longer economy focused game or attempt to disguise a technological advantage. Scouting helps reveal the opponent’s plan, but every unit used for reconnaissance carries a cost.
The game is particularly suitable for an open LAN because players do not need to assemble a roster before entering. A single competitor can register, practise and progress through the bracket independently.
It also brings a different viewing rhythm. Counter Strike and Valorant rounds often turn on a few seconds of gunfire, while a StarCraft II match can develop through several phases as each player changes unit production and expands across the map.
Why osu! fits a traditional LAN
Rhythm game osu! is the fourth confirmed main tournament. Its prize pool is listed at up to £1,000, while the player limit and final distribution are still to be confirmed.
Players interact with patterns that appear in time with a song, using a mouse, graphics tablet or other input method alongside keyboard presses. Accuracy, cursor control and timing all contribute to the score.
The game has a large online community, but an in-person competition changes the pressure. Competitors play with nearby spectators, stage noise and a fixed schedule rather than choosing their own environment.
Equipment preferences are also highly personal. Tablet size, keyboard switches, monitor settings and seating position can affect performance. Bringing familiar peripherals gives competitors more control over those variables, although every setup still has to work within the venue’s technical rules.
Casual players are not restricted to esports
A tournament entry is not required to attend EPIC49 as a BYOC participant. Much of the event is built around casual sessions arranged by players and organisers.
The programme includes smaller tournaments with various prizes, open console play, dance mats, retro systems and an Intel Community Championship. There will also be a staff versus community match, pub quiz and tabletop library.
League Unlocked provides access to League of Legends content during the event. The exact benefits depend on Riot Games’ event programme, so players should check the on-site information before logging in.
The community schedule extends beyond games. A party and karaoke session is planned, while comedian John Robertson will perform a stand-up show. Robertson is known in gaming circles for The Dark Room, an audience controlled live action game based on the structure of an unforgiving text adventure. His October appearance will use a more conventional comedy format.
These activities prevent the weekend from becoming four uninterrupted days at a monitor. They also give eliminated tournament players something to do after their bracket has ended.
The network is part of the event
EPIC49 advertises a shared 10 gigabit per second internet connection. That capacity has to support hundreds of computers, tournament servers, livestreams, game downloads and ordinary browsing at the same time.
Local network infrastructure is one of the main differences between a large LAN and a normal home gaming session. Organisers must assign connections across the venue, manage traffic and respond when individual machines create problems.
Players can reduce unnecessary demand by downloading games and updates in advance. Cloud backups, automatic downloads and software synchronisation should be checked before arrival. A computer performing an unexpected update during a tournament can cause delays for the player, teammates and event staff.
Tickets and age rules for EPIC49
A standard BYOC participant ticket costs £95. A full event spectator pass is priced at £40, while day tickets range from £15 to £20. Media, creator and industry passes use separate application or booking routes.
Spectator tickets do not provide a gaming seat or permission to enter the main esports tournaments. Anyone intending to compete needs the correct participant ticket and must complete the relevant tournament registration.
Competitors in the main esports tournaments must be at least 16. Players younger than 18 require consent and must have a responsible adult at the venue. This can be a parent, legal guardian or another adult approved by them.
All visitors under 18 must remain accompanied by a responsible adult throughout the event. If that person is not a parent or guardian, the organiser must receive their details before 26 October.
Community LANs occupy an important part of UK esports
EPIC49 is smaller than an international arena tournament, but its open structure gives players experience they may struggle to obtain online. Teams must manage punctuality, equipment, face to face communication and the pressure of playing close to opponents.
The same environment provides practical experience for tournament administrators, observers, commentators and broadcast crew. Community events have often been an entry point for people who later work at professional esports productions.
Kettering will therefore host more than a collection of game brackets. EPIC49 will place competitive teams, solo players, casual groups and production staff inside the same temporary gaming network. That mixture is what continues to separate a traditional LAN from an online tournament.